/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/dungeon_chest.h" #include "ultima/ultima1/maps/map_dungeon.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace Widgets { DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map, const Point &pt) : DungeonItem(game, map, MONSTER_MIMIC, pt) { _name = game->_res->DUNGEON_ITEM_NAMES[0]; } DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, MONSTER_MIMIC) { _name = game->_res->DUNGEON_ITEM_NAMES[0]; } bool DungeonChest::open() { Ultima1Game *game = static_cast(_game); Maps::MapDungeon *map = static_cast(getMap()); Shared::Character &c = *_game->_party; if (_game->getRandomNumber(1, 75) <= c._agility || c._class == CLASS_THIEF) { // Successfully opened addInfoMsg(game->_res->THOU_DOST_FIND); game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0); } else { addInfoMsg(game->_res->SET_OFF_TRAP); game->playFX(2); c._hitPoints -= map->getLevel(); } return true; } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima