/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_GFX_VIEW_MAP_H #define ULTIMA_ULTIMA1_GFX_VIEW_MAP_H #include "ultima/shared/gfx/visual_container.h" #include "ultima/shared/gfx/bitmap.h" #include "graphics/managed_surface.h" namespace Ultima { namespace Ultima1 { namespace U1Gfx { using Shared::CShowMsg; using Shared::CKeypressMsg; using Shared::CFrameMsg; /** * This class implements the title screen, which shows the copyright screens and Ultima castle screen, * as well as the main menu */ class ViewTitle : public Shared::Gfx::VisualItem { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool KeypressMsg(CKeypressMsg *msg); bool FrameMsg(CFrameMsg *msg); private: Graphics::ManagedSurface _logo, _castle; Graphics::ManagedSurface _flags[3]; enum TitleMode { TITLEMODE_COPYRIGHT, TITLEMODE_PRESENTS, TITLEMODE_CASTLE, TITLEMODE_TRADEMARKS, TITLEMODE_MAIN_MENU }; TitleMode _mode; uint32 _expiryTime; int _counter; private: /** * Shows the initial copyright screen */ void drawCopyrightView(); /** * Draws the presents view */ void drawPresentsView(); /** * Draws the castle view */ void drawCastleView(); /** * Animates the castle flags */ void drawCastleFlag(Shared::Gfx::VisualSurface &s, int xp); /** * Draws the trademarks view */ void drawTrademarksView(); /** * Draws the main menu */ void drawMainMenu(); /** * Sets up the palette for the castle view */ void setCastlePalette(); /** * Sets up the palette for the title views */ void setTitlePalette(); /** * Sets the current mode (display) within the title */ void setMode(TitleMode mode); public: CLASSDEF; /** * Constructor */ ViewTitle(Shared::TreeItem *parent = nullptr); /** * Draw the game screen */ void draw() override; }; } // End of namespace U1Gfx } // End of namespace Shared } // End of namespace Ultima #endif