/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_READY_H #define ULTIMA_ULTIMA1_U1DIALOGS_READY_H #include "ultima/ultima1/u1dialogs/full_screen_dialog.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { using Shared::CShowMsg; using Shared::CCharacterInputMsg; /** * Implements the Ready dialog */ class Ready : public FullScreenDialog { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool CharacterInputMsg(CCharacterInputMsg *msg); enum Mode { SELECT, READY_WEAPON, READY_armour, READY_SPELL }; private: Mode _mode; private: /** * Sets the mode */ void setMode(Mode mode); /** * Nothing selected */ void nothing(); /** * None response */ void none(); /** * Draw the ready weapon display */ void drawReadyWeapon(); /** * Draw the ready armor display */ void drawReadyArmor(); /** * Draw the ready spell display */ void drawReadySpell(); public: CLASSDEF; /** * Constructor */ Ready(Ultima1Game *game); /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif