/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_SPELL_H #define ULTIMA_ULTIMA1_U1DIALOGS_SPELL_H #include "ultima/shared/core/party.h" #include "ultima/ultima1/maps/map_base.h" #include "ultima/ultima1/maps/map_dungeon.h" namespace Ultima { namespace Ultima1 { class Ultima1Game; class Character; namespace Spells { enum SpellId { SPELL_PRAYER = 0, SPELL_OPEN = 1, SPELL_UNLOCK = 2, SPELL_MAGIC_MISSILE = 3, SPELL_STEAL = 4, SPELL_LADDER_DOWN = 5, SPELL_LADDER_UP = 6, SPELL_BLINK = 7, SPELL_CREATE = 8, SPELL_DESTROY = 9, SPELL_KILL = 10 }; /** * Base class for Ultima 1 spells */ class Spell : public Shared::Spell { protected: Ultima1Game *_game; Character *_character; SpellId _spellId; protected: /** * Adds a text string to the info area * @param text Text to add * @param newLine Whether to apply a newline at the end */ void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false); protected: /** * Constructor */ Spell(Ultima1Game *game, Character *c, SpellId spellId); public: /** * Change the quantity by a given amount */ void changeQuantity(int delta) override { _quantity = (uint)CLIP((int)_quantity + delta, 0, 255); } /** * Cast the spell outside of dungeons */ virtual void cast(Maps::MapBase *map); /** * Cast the spell in dungeons */ virtual void dungeonCast(Maps::MapDungeon *map); /** * Gets how much the weapon can be bought for */ uint getBuyCost() const; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif