/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/spells/create.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map_tile.h" #include "ultima/ultima1/maps/map_dungeon.h" namespace Ultima { namespace Ultima1 { namespace Spells { Create::Create(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_CREATE) { } void Create::dungeonCast(Maps::MapDungeon *map) { Point newPos; Maps::U1MapTile tile; newPos = map->getPosition() + map->getDirectionDelta(); map->getTileAt(newPos, &tile); if (tile._isHallway && !tile._widget) { // Create beams on the tile in front of the player map->setTileAt(newPos, Maps::DTILE_BEAMS); addInfoMsg(_game->_res->FIELD_CREATED); _game->endOfTurn(); } else { // Failed Spell::dungeonCast(map); } } } // End of namespace Spells } // End of namespace Ultima1 } // End of namespace Ultima