/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/spells/blink.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map_tile.h" namespace Ultima { namespace Ultima1 { namespace Spells { Blink::Blink(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_BLINK) { } void Blink::dungeonCast(Maps::MapDungeon *map) { Point newPos; Maps::U1MapTile tile; // Choose a random new location to teleport to do { newPos = Point(_game->getRandomNumber(1, 9), _game->getRandomNumber(1, 9)); map->getTileAt(newPos, &tile); } while (newPos != map->getPosition() && tile._widget && !tile._isBeams && !tile._isWall && !tile._isSecretDoor); // And teleport there addInfoMsg(_game->_res->TELEPORTED); map->setPosition(newPos); _game->endOfTurn(); } } // End of namespace Spells } // End of namespace Ultima1 } // End of namespace Ultima