/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_MAPS_MAP_TILE_H #define ULTIMA_ULTIMA1_MAPS_MAP_TILE_H #include "ultima/shared/maps/map_tile.h" namespace Ultima { namespace Ultima1 { namespace Widgets { class DungeonItem; } namespace Maps { enum TileId { TILE_WATER = 0, TILE_GRASS = 1, TILE_WOODS = 2, TILE_MOUNTAINS = 3 }; class MapBase; class Ultima1Map; /** * Derived map tile class for Ultima 1 that adds extra properties */ class U1MapTile : public Shared::Maps::MapTile { private: MapBase *_map; public: int _locationNum; Widgets::DungeonItem *_item; public: /** * Constructor */ U1MapTile() : Shared::Maps::MapTile(), _item(0), _locationNum(-1), _map(nullptr) {} /** * Set the active map */ void setMap(MapBase *map) { _map = map; } /** * Clears tile data */ void clear() override; /** * Return true if the tile base is water */ bool isWater() const; /** * Return true if the tile base is grass */ bool isGrass() const; /** * Return true if the tile base is woods */ bool isWoods() const; /** * Return true if the tile base in the original map is water */ bool isOriginalWater() const; /** * Return true if the tile base in the original map is grass */ bool isOriginalGrass() const; /** * Return true if the tile base in the original map is woods */ bool isOriginalWoods() const; /** * Returns true if the tile is a ground type tool */ bool isGround() const; }; } // End of namespace Maps } // End of namespace Ultima1 } // End of namespace Ultima #endif