/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/core/debugger.h" #include "ultima/shared/early/game.h" #include "ultima/shared/early/ultima_early.h" #include "ultima/shared/maps/map.h" namespace Ultima { namespace Ultima1 { static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } Debugger::Debugger() : GUI::Debugger() { registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell)); } bool Debugger::cmdSpell(int argc, const char **argv) { if (argc != 2) { debugPrintf("spell \n"); return true; } else { int spellId = strToInt(argv[1]); Shared::Game *game = dynamic_cast(g_vm->_game); assert(game); game->_map->castSpell(spellId); return false; } } } // End of namespace Ultima1 } // End of namespace Ultima