/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_VIEWS_STATUS_H #define ULTIMA0_VIEWS_STATUS_H #include "ultima/ultima0/views/view.h" namespace Ultima { namespace Ultima0 { namespace Views { class Status : public View { private: Common::String _message; Common::String _direction; public: Status(const Common::String &name, UIElement *parent); ~Status() override {} bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgGame(const GameMessage &msg) override; }; class OverworldStatus : public Status { public: OverworldStatus(UIElement *parent) : Status("OverworldStatus", parent) { } }; class DungeonStatus : public Status { private: Common::StringArray _lines; public: DungeonStatus(UIElement *parent) : Status("DungeonStatus", parent) { } bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgGame(const GameMessage &msg) override; }; } // namespace Views } // namespace Ultima0 } // namespace Ultima #endif