/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_DATA_H #define ULTIMA0_DATA_H #include "common/array.h" #include "common/keyboard.h" #include "common/rect.h" #include "common/serializer.h" #include "ultima/ultima0/data/defines.h" namespace Ultima { namespace Ultima0 { enum Direction { DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST }; struct PlayerInfo; struct ObjectInfo { const char *_name; int _cost; int _maxDamage; int _action; }; struct MonsterInfo { const char *_name; int _level; }; extern const ObjectInfo OBJECT_INFO[]; extern const MonsterInfo MONSTER_INFO[]; extern const char *ATTRIB_NAMES[]; extern const char *const DIRECTION_NAMES[]; /** * Monster structure */ struct MonsterEntry { Common::Point _loc; // Position int _type = 0; // Monster type int _strength = 0; // Strength bool _alive = false; // Alive flag void synchronize(Common::Serializer &s); }; /** * Dungeon Map Structure */ struct DungeonMapInfo { private: void addMonster(const PlayerInfo &player, int type); int generateContent(int c); public: byte _map[DUNGEON_MAP_SIZE][DUNGEON_MAP_SIZE] = {}; // Map information Common::Array _monsters; // Monster records void create(const PlayerInfo &player); void synchronize(Common::Serializer &s); /** * Find Monster ID at given location */ int findMonster(const Common::Point &c) const; void addMonsterAtPos(const PlayerInfo &player, const Common::Point &pt, int type); }; /** * Player structure */ struct PlayerInfo { char _name[MAX_NAME + 1] = {}; // Player Name Common::Point _worldPos; // World map position Common::Point _dungeonPos; // Dungeon map position Common::Point _dungeonDir; // Dungeon direction facing byte _class = '?'; // Player class (F or M) int _hpGain = 0; // HPs gained in dungeon int _level = 0; // Dungeon level, 0 = world map int _skill = 0; // Skill level int _task = 0; // Task set (-1 = none) bool _taskCompleted = 0; // Task completed uint32 _luckyNumber = 0; // Value used for seeding int _attr[MAX_ATTR] = {}; // Attribute values double _object[MAX_OBJ] = {}; // Object counts void init(); void rollAttributes(); void synchronize(Common::Serializer &s); /** * Return the dungeon facing direction */ Direction dungeonDir() const; /** * Sets the dungeon direction */ void setDungeonDir(Direction newDir); /** * Turn left in the dungeon */ void dungeonTurnLeft(); /** * Turn right in the dungeon */ void dungeonTurnRight(); }; /** * World Map structure */ struct WorldMapInfo { byte _map[WORLD_MAP_SIZE][WORLD_MAP_SIZE] = {}; // Map information void init(PlayerInfo &p); int read(int x, int y) const; void synchronize(Common::Serializer &s); }; } // namespace Ultima0 } // namespace Ultima #endif