/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_STD_STRING_H #define ULTIMA_STD_STRING_H #include "common/str.h" namespace Ultima { namespace Std { class string final : public Common::String { public: constexpr string() : Common::String() {} string(const char *str) : Common::String(str) {} string(const char *str, uint32 len) : Common::String(str, len) {} string(const char *beginP, const char *endP) : Common::String(beginP, endP) {} string(const String &str) : Common::String(str) {} explicit constexpr string(char c) : Common::String(c) {} string(size_t n, char c) : Common::String(n, c) {} }; } // End of namespace Std } // End of namespace Ultima #endif