/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H #define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H #include "ultima/shared/maps/map_widget.h" #include "ultima/shared/maps/map.h" #include "ultima/shared/gfx/dungeon_surface.h" #include "common/serializer.h" #include "common/str.h" namespace Ultima { namespace Shared { class Game; class Map; namespace Maps { /** * Base class for things that appear within the dungeons */ class DungeonWidget : public MapWidget { public: /** * Constructor */ DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {} DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {} DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, name, pt, dir) {} /** * Destructor */ ~DungeonWidget() override {} /** * Draws an item */ virtual void draw(DungeonSurface &s, uint distance) = 0; }; } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima #endif