/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H #define ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H #include "ultima/shared/maps/creature.h" namespace Ultima { namespace Shared { class Game; class Map; namespace Maps { /** * Stub class for dungeon creatures */ class DungeonCreature : public Creature { public: /** * Constructor */ DungeonCreature(Game *game, MapBase *map) : Creature(game, map) {} DungeonCreature(Game *game, MapBase *map, int hitPoints) : Creature(game, map, hitPoints) {} /** * Destructor */ ~DungeonCreature() override {} /** * Returns true if a monster blocks the background behind him */ virtual bool isBlockingView() const = 0; /** * Draw a monster */ virtual void draw(DungeonSurface &s, uint distance) = 0; }; } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima #endif