/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_VIEWPORT_DUNGEON_H #define ULTIMA_SHARED_GFX_VIEWPORT_DUNGEON_H #include "ultima/shared/gfx/visual_item.h" #include "ultima/shared/gfx/dungeon_surface.h" #include "ultima/shared/maps/map_tile.h" namespace Ultima { namespace Shared { class ViewportDungeon : public Gfx::VisualItem { DECLARE_MESSAGE_MAP; private: /** * Returns the distance to an occupied cell, if any */ uint distanceToOccupiedCell(const Point &delta); /** * Returns if a cell at a given delta to the player is occupied */ bool isCellOccupied(const Point &delta); /** * Returns true if a monster is at a given position, and it has the blocking attribute */ bool isMonsterBlocking(const Point &pt); /** * Draw a monster or, failing that, the given tile at a given cell and distance */ void drawCell(uint distance, const Point &pt); /** * Draw a cell to the left */ void drawLeftCell(uint distance, const Maps::MapTile &tile); /** * Draw a cell to the left */ void drawRightCell(uint distance, const Maps::MapTile &tile); protected: /** * Returns the surface for rendering the dungeon */ virtual DungeonSurface getSurface() = 0; public: CLASSDEF; ViewportDungeon(TreeItem *parent) : Gfx::VisualItem("ViewportDungeon", Rect(8, 8, 312, 152), parent) {} ~ViewportDungeon() override {} /** * Draws the dungeon */ void draw() override; }; } // End of namespace Shared } // End of namespace Ultima #endif