/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/system.h" #include "ultima/shared/early/ultima_early.h" #include "ultima/shared/early/game_base.h" #include "ultima/shared/engine/messages.h" #include "ultima/shared/core/mouse_cursor.h" #include "ultima/shared/gfx/font.h" #include "ultima/shared/gfx/text_cursor.h" #include "ultima/shared/gfx/text_input.h" #include "ultima/shared/gfx/visual_container.h" namespace Ultima { namespace Shared { GameBase::GameBase(): _currentView(nullptr), _pendingPopup(nullptr), _font(nullptr), _priorLeftDownTime(0), _priorMiddleDownTime(0), _priorRightDownTime(0), _inputHandler(this), _inputTranslator(&_inputHandler), _videoMode(0), _textCursor(nullptr) { } GameBase::~GameBase() { delete _font; delete _textCursor; } int GameBase::getSavegameSlot() { return 0; } void GameBase::mouseChanged() { } void GameBase::onIdle() { // Handle any drawing updates update(); } #define HANDLE_MESSAGE(METHOD) \ _inputTranslator.METHOD(g_vm->_events->getSpecialButtons(), mousePos); \ mouseChanged() void GameBase::mouseMove(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(mouseMove); } void GameBase::leftButtonDown(const Point &mousePos) { if (!isMouseControlEnabled()) return; if ((g_vm->_events->getTicksCount() - _priorLeftDownTime) < DOUBLE_CLICK_TIME) { _priorLeftDownTime = 0; leftButtonDoubleClick(mousePos); } else { _priorLeftDownTime = g_vm->_events->getTicksCount(); HANDLE_MESSAGE(leftButtonDown); } } void GameBase::leftButtonUp(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(leftButtonUp); } void GameBase::leftButtonDoubleClick(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(leftButtonDoubleClick); } void GameBase::middleButtonDown(const Point &mousePos) { if (!isMouseControlEnabled()) return; if ((g_vm->_events->getTicksCount() - _priorMiddleDownTime) < DOUBLE_CLICK_TIME) { _priorMiddleDownTime = 0; middleButtonDoubleClick(mousePos); } else { _priorMiddleDownTime = g_vm->_events->getTicksCount(); HANDLE_MESSAGE(middleButtonDown); } } void GameBase::middleButtonUp(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(middleButtonUp); } void GameBase::middleButtonDoubleClick(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(middleButtonDoubleClick); } void GameBase::rightButtonDown(const Point &mousePos) { if (!isMouseControlEnabled()) return; if ((g_vm->_events->getTicksCount() - _priorRightDownTime) < DOUBLE_CLICK_TIME) { _priorRightDownTime = 0; rightButtonDoubleClick(mousePos); } else { _priorRightDownTime = g_vm->_events->getTicksCount(); HANDLE_MESSAGE(rightButtonDown); } } void GameBase::rightButtonUp(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(rightButtonUp); } void GameBase::mouseWheel(const Point &mousePos, bool wheelUp) { if (!isMouseControlEnabled()) return; _inputTranslator.mouseWheel(wheelUp, mousePos); mouseChanged(); } void GameBase::rightButtonDoubleClick(const Point &mousePos) { if (!isMouseControlEnabled()) return; HANDLE_MESSAGE(rightButtonDoubleClick); } void GameBase::keyDown(Common::KeyState keyState) { _inputTranslator.keyDown(keyState); } void GameBase::setView(Gfx::VisualItem *view) { _currentView = view; } void GameBase::setView(const Common::String &viewName) { Gfx::VisualItem *view = dynamic_cast(findByName(viewName)); if (view != _currentView) { _currentView = view; assert(_currentView); // Signal the view that it's now active CShowMsg showMsg; showMsg.execute(_currentView); } } void GameBase::setPopup(Gfx::Popup *popup) { assert(!_pendingPopup); _pendingPopup = popup; } void GameBase::update() { if (_currentView) { // Signal the next frame CFrameMsg frameMsg(g_vm->_events->getTicksCount()); frameMsg.execute(_currentView); // Draw the view if (_currentView->isDirty()) { _currentView->draw(); _currentView->clearDirty(); } else if (_pendingPopup) { // There's a pending popup to display, so make it active _currentView = _pendingPopup; _pendingPopup = nullptr; CShowMsg showMsg; showMsg.execute(_currentView); } // Allow the text cursor to update _textCursor->update(); } } void GameBase::changeView(const Common::String &name) { Gfx::VisualItem *newView = dynamic_cast(findByName(name)); assert(newView); // Hide the current view CHideMsg hideMsg(_currentView, true); hideMsg.execute(_currentView, nullptr, MSGFLAG_SCAN); if (hideMsg._fadeOut) { // TODO: Fade out } // Show the new view _currentView = newView; CShowMsg showMsg(_currentView, true); showMsg.execute(_currentView, nullptr, MSGFLAG_SCAN); _currentView->draw(); if (showMsg._fadeIn) { // TODO: Fade in } } void GameBase::setFont(Gfx::Font *font) { delete _font; _font = font; } uint GameBase::getRandomNumber(uint max) { return g_vm->getRandomNumber(max); } uint GameBase::getRandomNumber(uint min, uint max) { return g_vm->getRandomNumber(min, max); } void GameBase::sleep(uint time) { g_vm->_events->sleep(time); } uint32 GameBase::getMillis() const { return g_system->getMillis(); } void GameBase::synchronize(Common::Serializer &s) { _priorLeftDownTime = 0; _priorMiddleDownTime = 0; _priorRightDownTime = 0; } } // End of namespace Shared } // End of namespace Ultima