/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/actions/action.h" #include "ultima/shared/early/game.h" #include "ultima/shared/maps/map.h" #include "ultima/shared/gfx/visual_item.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Shared { namespace Actions { Action::Action(TreeItem *parent) : TreeItem() { assert(parent); addUnder(parent); } Game *Action::getGame() { return static_cast(TreeItem::getGame()); } Maps::Map *Action::getMap() { return static_cast(getGame()->getMap()); } void Action::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) { CInfoMsg msg(text, newLine, replaceLine); msg.execute(getView()); } void Action::playFX(uint effectId) { getGame()->playFX(effectId); } void Action::endOfTurn() { getGame()->endOfTurn(); } } // End of namespace Actions } // End of namespace Shared } // End of namespace Ultima