/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_SUN_MOON_STRIP_WIDGET_H #define NUVIE_VIEWS_SUN_MOON_STRIP_WIDGET_H #include "ultima/nuvie/gui/widgets/gui_widget.h" #include "ultima/nuvie/core/tile_manager.h" namespace Ultima { namespace Nuvie { class Player; class SunMoonStripWidget : public GUI_Widget { protected: TileManager *tile_manager; Player *player; public: SunMoonStripWidget(Player *p, TileManager *tm); ~SunMoonStripWidget() override; void init(sint16 x, sint16 y); void Display(bool full_redraw) override; protected: virtual void display_sun_moon(const Tile *tile, uint8 pos); void display_sun(uint8 hour, uint8 minute, bool eclipse); void display_moons(uint8 day, uint8 hour, uint8 minute = 0); private: void display_surface_strip(); void display_dungeon_strip(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif