/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_SIGN_VIEW_GUMP_H #define NUVIE_VIEWS_SIGN_VIEW_GUMP_H #include "ultima/nuvie/views/draggable_view.h" namespace Ultima { namespace Nuvie { class Configuration; class TileManager; class ObjManager; class Screen; class Font; //class BMPFont; class SignViewGump : public DraggableView { Font *font; char *sign_text; public: SignViewGump(const Configuration *cfg); ~SignViewGump() override; bool init(Screen *tmp_screen, void *view_manager, Font *f, Party *p, TileManager *tm, ObjManager *om, const char *text_string, uint16 length); void Display(bool full_redraw) override; GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override; GUI_status MouseDown(int x, int y, Events::MouseButton button) override; GUI_status KeyDown(const Common::KeyState &key) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif