/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_CONTAINER_WIDGET_GUMP_H #define NUVIE_VIEWS_CONTAINER_WIDGET_GUMP_H #include "ultima/nuvie/gui/widgets/gui_widget.h" #include "ultima/nuvie/core/obj_manager.h" #include "ultima/nuvie/views/container_widget.h" namespace Ultima { namespace Nuvie { class Configuration; class TileManager; class Actor; class Font; class ContainerWidgetGump : public ContainerWidget { private: sint16 cursor_x; uint16 cursor_y; sint16 check_x, check_y; const Tile *cursor_tile; bool show_cursor; public: ContainerWidgetGump(const Configuration *cfg, GUI_CallBack *callback = nullptr); ~ContainerWidgetGump() override; bool init(Actor *a, uint16 x, uint16 y, uint8 Cols, uint8 Rows, TileManager *tm, ObjManager *om, Font *f, uint8 check_xoff, uint8 check_yoff); void Display(bool full_redraw) override; GUI_status KeyDown(const Common::KeyState &key) override; void set_actor(Actor *a) override; private: void cursor_right(); void cursor_left(); void cursor_up(); void cursor_down(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif