/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_SONG_ADPLUG_H #define NUVIE_SOUND_SONG_ADPLUG_H #include "audio/mixer.h" #include "ultima/nuvie/sound/song.h" #include "ultima/nuvie/sound/decoder/u6_adplug_decoder_stream.h" namespace Ultima { namespace Nuvie { class CEmuopl; class SongAdPlug : public Song { public: uint16 samples_left; SongAdPlug(Audio::Mixer *m, CEmuopl *o); ~SongAdPlug() override; bool Init(const Common::Path &path, const char *fileId) override { return Init(path, fileId, 0); } bool Init(const Common::Path &path, const char *fileId, uint16 song_num) override; bool Play(bool looping = false) override; bool Stop() override; bool SetVolume(uint8 volume) override; bool FadeOut(float seconds) override { return false; } CEmuopl *get_opl() { return opl; }; private: Audio::Mixer *mixer; CEmuopl *opl; U6AdPlugDecoderStream *stream; Audio::SoundHandle handle; }; } // End of namespace Nuvie } // End of namespace Ultima #endif