/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_SFX_H #define NUVIE_SOUND_SFX_H namespace Ultima { namespace Nuvie { typedef uint16 SfxIdType; #define NUVIE_SFX_NONE 65535 #define NUVIE_SFX_BLOCKED 0 #define NUVIE_SFX_HIT 1 #define NUVIE_SFX_FOUNTAIN 2 #define NUVIE_SFX_DEATH 3 #define NUVIE_SFX_RUBBER_DUCK 4 #define NUVIE_SFX_BROKEN_GLASS 5 #define NUVIE_SFX_BELL 6 #define NUVIE_SFX_FIRE 7 #define NUVIE_SFX_CLOCK 8 #define NUVIE_SFX_PROTECTION_FIELD 9 #define NUVIE_SFX_WATER_WHEEL 10 #define NUVIE_SFX_MISSLE 11 #define NUVIE_SFX_EXPLOSION 12 #define NUVIE_SFX_ATTACK_SWING 13 #define NUVIE_SFX_SUCCESS 14 #define NUVIE_SFX_FAILURE 15 #define NUVIE_SFX_CORPSER_DRAGGED_UNDER 16 #define NUVIE_SFX_CORPSER_REGURGITATE 17 #define NUVIE_SFX_CASTING_MAGIC_P1 18 #define NUVIE_SFX_CASTING_MAGIC_P1_2 19 #define NUVIE_SFX_CASTING_MAGIC_P1_3 20 #define NUVIE_SFX_CASTING_MAGIC_P1_4 21 #define NUVIE_SFX_CASTING_MAGIC_P1_5 22 #define NUVIE_SFX_CASTING_MAGIC_P1_6 23 #define NUVIE_SFX_CASTING_MAGIC_P1_7 24 #define NUVIE_SFX_CASTING_MAGIC_P1_8 25 #define NUVIE_SFX_CASTING_MAGIC_P2 26 #define NUVIE_SFX_CASTING_MAGIC_P2_2 27 #define NUVIE_SFX_CASTING_MAGIC_P2_3 28 #define NUVIE_SFX_CASTING_MAGIC_P2_4 29 #define NUVIE_SFX_CASTING_MAGIC_P2_5 30 #define NUVIE_SFX_CASTING_MAGIC_P2_6 31 #define NUVIE_SFX_CASTING_MAGIC_P2_7 32 #define NUVIE_SFX_CASTING_MAGIC_P2_8 33 #define NUVIE_SFX_AVATAR_DEATH 34 #define NUVIE_SFX_KAL_LOR 35 #define NUVIE_SFX_SLUG_DISSOLVE 36 #define NUVIE_SFX_HAIL_STONE 37 #define NUVIE_SFX_SE_TICK 38 #define NUVIE_SFX_EARTH_QUAKE 39 } // End of namespace Nuvie } // End of namespace Ultima #endif