/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_PATH_H #define NUVIE_PATHFINDER_PATH_H #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/pathfinder/path_finder.h" namespace Ultima { namespace Nuvie { class MapCoord; /* Abstract for a class that provides the path-search routines and cost methods * to a PathFinder. This includes useful default methods, and path handling. */ class Path { protected: MapCoord *path; // list of tiles in the path, set by create_path() uint32 step_count; // number of locations in the path uint32 path_size; // allocated elements in list PathFinder *pf; void add_step(const MapCoord &loc); bool check_dir(const MapCoord &loc, MapCoord &rel); bool check_loc(const MapCoord &loc); void set_path_size(int alloc_size); public: Path(); virtual ~Path(); void set_pathfinder(PathFinder *pathfinder) { pf = pathfinder; } /* The pathfinding routine. Can return success or failure of a search. */ virtual bool path_search(const MapCoord &start, const MapCoord &goal) = 0; void delete_path(); virtual bool have_path(); /* Returns the real cost of moving from a node (or location) to a neighboring node. (a single step) */ virtual sint32 step_cost(const MapCoord &c1, const MapCoord &c2) = 0; /* Estimate highest possible cost from s to g */ virtual uint32 path_cost_est(const MapCoord &s, const MapCoord &g); /* Returns maximum score of any single node in the search of a path with a certain estimated cost.*/ virtual uint32 get_max_score(uint32 cost); virtual const MapCoord &get_first_step(); virtual const MapCoord &get_last_step(); virtual const MapCoord &get_step(uint32 step_index); virtual void get_path(MapCoord **path_start, uint32 &path_size); uint32 get_num_steps() { return step_count; } virtual bool remove_first_step(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif