/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_ASTAR_PATH_H #define NUVIE_PATHFINDER_ASTAR_PATH_H #include "ultima/nuvie/core/map.h" #include "ultima/nuvie/pathfinder/path.h" namespace Ultima { namespace Nuvie { typedef struct astar_node_s { MapCoord loc; // location uint32 to_start; // costs from this node to start and to goal uint32 to_goal; uint32 score; // node score uint32 len; // number of nodes before this one, regardless of score struct astar_node_s *parent; astar_node_s() : loc(0, 0, 0), to_start(0), to_goal(0), score(0), len(0), parent(nullptr) { } } astar_node; /* Provides A* search and cost methods for PathFinder and subclasses. */class AStarPath: public Path { protected: Std::list open_nodes, closed_nodes; // nodes seen astar_node *final_node; // last node in path search, used by create_path() /* Forms a usable path from results of a search. */ void create_path(); /* Search routine. */ bool search_node_neighbors(astar_node *nnode, const MapCoord &goal, const uint32 max_score); bool compare_neighbors(astar_node *nnode, astar_node *neighbor, sint32 nnode_to_neighbor, astar_node *in_open, astar_node *in_closed); bool score_to_neighbor(sint8 dir, astar_node *nnode, astar_node *neighbor, sint32 &nnode_to_neighbor); public: AStarPath(); ~AStarPath() override { } bool path_search(const MapCoord &start, const MapCoord &goal) override; uint32 path_cost_est(const MapCoord &s, const MapCoord &g) override { return Path::path_cost_est(s, g); } uint32 get_max_score(uint32 cost) override { return Path::get_max_score(cost); } uint32 path_cost_est(const astar_node &n1, const astar_node &n2) { return Path::path_cost_est(n1.loc, n2.loc); } sint32 step_cost(const MapCoord &c1, const MapCoord &c2) override; protected: /* FIXME: These node functions can be replaced with a priority_queue and a list. */ astar_node *find_open_node(astar_node *ncmp); void push_open_node(astar_node *node); astar_node *pop_open_node(); astar_node *find_closed_node(astar_node *ncmp); void remove_closed_node(astar_node *ncmp); void delete_nodes(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif