/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_MISC_U6_LIST_H #define NUVIE_MISC_U6_LIST_H namespace Ultima { namespace Nuvie { #define U6LLIST_FREE_DATA true struct U6Link { U6Link *next; U6Link *prev; void *data; uint8 ref_count; U6Link() { next = nullptr; prev = nullptr; data = nullptr; ref_count = 1; } }; void retainU6Link(U6Link *link); void releaseU6Link(U6Link *link); class U6LList { U6Link *head; U6Link *tail; public: U6LList(); ~U6LList(); bool add(void *data); bool addAtPos(uint32 pos, void *data); uint32 findPos(void *data); bool replace(void *old_data, void *new_data); bool remove(void *data); bool removeAll(); uint32 count() const; U6Link *start(); U6Link *end(); const U6Link *start() const; const U6Link *end() const; U6Link *gotoPos(uint32 pos); }; } // End of namespace Nuvie } // End of namespace Ultima #endif