/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/misc/sdl_compat.h" #include "ultima/nuvie/core/events.h" #include "common/system.h" #include "common/events.h" #include "common/file.h" #include "common/textconsole.h" #include "graphics/managed_surface.h" #include "graphics/palette.h" #include "image/bmp.h" #include "ultima/nuvie/screen/screen.h" namespace Ultima { namespace Nuvie { uint32 SDL_GetTicks() { return g_system->getMillis(); } int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect, Graphics::ManagedSurface *dst, Common::Rect *dstrect) { Common::Rect srcRect = srcrect ? *srcrect : Common::Rect(0, 0, src->w, src->h); Common::Point destPos = dstrect ? Common::Point(dstrect->left, dstrect->top) : Common::Point(); dst->transBlitFrom(*src, srcRect, destPos, (uint)-1); if (dstrect) { dstrect->setWidth(srcRect.width()); dstrect->setHeight(srcRect.height()); } return 0; } int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color) { surf->fillRect(rect ? *rect : Common::Rect(0, 0, surf->w, surf->h), color); return 0; } Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename) { Common::File f; Image::BitmapDecoder decoder; if (!f.open(filename)) error("Could not open file - %s", filename.toString().c_str()); if (!decoder.loadStream(f)) error("Could not load bitmap - %s", filename.toString().c_str()); const Graphics::Surface *src = decoder.getSurface(); Screen *const screen = Game::get_game()->get_screen(); assert(screen); Graphics::ManagedSurface *const screenSurface = screen->get_sdl_surface(); assert(screenSurface); Graphics::ManagedSurface *dest = new Graphics::ManagedSurface(src->w, src->h, screenSurface->format); dest->blitFrom(*src, &decoder.getPalette()); return dest; } } // End of namespace Nuvie } // End of namespace Ultima