/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_PARSER_TEXT_H #define TWINE_PARSER_TEXT_H #include "common/array.h" #include "common/memstream.h" #include "common/stream.h" #include "twine/parser/parser.h" #include "twine/shared.h" namespace TwinE { class TextEntry { public: Common::String string; /**< The real string behind the text id */ int index; /**< The index in the text index hqr file. This is also the index in the corresponding vox hqr file */ TextId textIndex; /**< The text identifier */ }; class TextData { private: // 30 is the max for lba2, lba1 uses 28 Common::Array _texts[30]; void add(TextBankId textBankId, const TextEntry &entry) { _texts[(int)textBankId].push_back(entry); } // custom texts that are not included in the original game void initCustomTexts(TextBankId textBankId); public: bool loadFromHQR(const char *name, TextBankId textBankId, int language, bool lba1, int entryCount); const TextEntry *getText(TextBankId textBankId, TextId textIndex) const; }; } // End of namespace TwinE #endif