/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/parser/anim3ds.h" #include "common/debug.h" namespace TwinE { bool Anim3DSData::loadFromStream(Common::SeekableReadStream &stream, bool lba1) { assert(!lba1); const int n = (int)stream.size() / 8; debug("preload %i anim3ds entries", n); for (int i = 0; i < n; ++i) { T_ANIM_3DS anim; stream.read(anim.Name, sizeof(anim.Name)); anim.Deb = stream.readSint16LE(); anim.Fin = stream.readSint16LE(); _anims.push_back(anim); } return !stream.err(); } } // namespace TwinE