/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_RINGWORLD_SCENES4_H #define TSAGE_RINGWORLD_SCENES4_H #include "common/scummsys.h" #include "tsage/core.h" #include "tsage/converse.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld/ringworld_speakers.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class Scene3500 : public Scene { /* Actions */ class Action1 : public Action { public: void signal() override; }; class Action2 : public Action { public: void signal() override; }; public: SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerQText _speakerQText; Action1 _action1; Action2 _action2; void postInit(SceneObjectList *OwnerList = NULL) override; }; class Scene3700 : public Scene { /* Custom classes */ class Viewer : public SceneObject { public: Visage _images1; Visage _images2; int _frameList[4]; int _percentList[4]; bool _active; int _countdownCtr; Viewer(); Common::String getClassName() override { return "Viewer"; } void synchronize(Serializer &s) override; void dispatch() override; void reposition() override; void draw() override; }; /* Actions */ class Action1 : public Action { public: void signal() override; }; public: Viewer _viewer; Action1 _action1; SceneObject _hotspot1, _hotspot2; SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerMR _speakerMR; ASound _soundHandler; void postInit(SceneObjectList *OwnerList = NULL) override; }; } // End of namespace Ringworld } // End of namespace TsAGE #endif