/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_MAITRED_SCRIPT_H #define TITANIC_MAITRED_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class MaitreDScript : public TTnpcScript { private: TTmapEntryArray _states; TTsentenceEntries _sentences1; int _answerCtr; private: /** * Setup sentence data */ void setupSentences(); /** * Alter dialogue Id based on current NPC state */ uint getStateDialogueId(uint oldId, uint newId); /** * Starts the MaitreD fighting, if he isn't already */ void startFighting(); /** * Stops the MaitreD fighting */ void stopFighting(bool flag); /** * Sets flags 10 to different values based on the passed * dialogue Id */ void setFlags10(uint newId, uint index); /** * Does preprocessing for the sentence */ int preprocess(const TTroomScript *roomScript, const TTsentence *sentence); public: MaitreDScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2); /** * Chooses and adds a conversation response based on a specified tag Id. */ int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag) override; /** * Does NPC specific processing of the parsed sentence */ int process(const TTroomScript *roomScript, const TTsentence *sentence) override; /** * Called when the script/id changes */ ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override; int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence, uint tag1, uint tag2, uint remainder) override; /** * Handles updating NPC state based on specified dialogue Ids and dial positions */ int updateState(uint oldId, uint newId, int index) override; /** * Handles getting a pre-response */ int preResponse(uint id) override; }; } // End of namespace Titanic #endif /* TITANIC_MAITRED_SCRIPT_H */