/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/moves/trip_down_canal.h" namespace Titanic { BEGIN_MESSAGE_MAP(CTripDownCanal, CMovePlayerTo) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() CTripDownCanal::CTripDownCanal() : CMovePlayerTo() { } void CTripDownCanal::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CMovePlayerTo::save(file, indent); } void CTripDownCanal::load(SimpleFile *file) { file->readNumber(); CMovePlayerTo::load(file); } bool CTripDownCanal::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (stateGetSeason() == SEASON_WINTER) { petDisplayMessage(CANAL_CLOSED_FOR_WINTER); } else if (getGameManager()) { changeView(_destination); } return true; } } // End of namespace Titanic