/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "titanic/game/transport/lift.h"
#include "titanic/debugger.h"
#include "titanic/moves/multi_move.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CLift, CTransport)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
bool CLift::_hasHead;
bool CLift::_hasCorrectHead;
int CLift::_elevator1Floor;
int CLift::_elevator2Floor;
int CLift::_elevator3Floor;
int CLift::_elevator4Floor;
void CLift::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_hasHead, indent);
file->writeNumberLine(_elevator1Floor, indent);
file->writeNumberLine(_elevator2Floor, indent);
file->writeNumberLine(_elevator3Floor, indent);
file->writeNumberLine(_elevator4Floor, indent);
file->writeNumberLine(_liftNum, indent);
file->writeNumberLine(_hasCorrectHead, indent);
CTransport::save(file, indent);
}
void CLift::load(SimpleFile *file) {
file->readNumber();
_hasHead = file->readNumber();
_elevator1Floor = file->readNumber();
_elevator2Floor = file->readNumber();
_elevator3Floor = file->readNumber();
_elevator4Floor = file->readNumber();
_liftNum = file->readNumber();
_hasCorrectHead = file->readNumber();
CTransport::load(file);
}
bool CLift::StatusChangeMsg(CStatusChangeMsg *msg) {
CPetControl *pet = getPetControl();
if ((!_hasHead && pet->getRoomsElevatorNum() == 4) ||
(!_hasCorrectHead && pet->getRoomsElevatorNum() == 4))
return true;
int oldFloorNum = msg->_oldStatus;
int floorNum = msg->_newStatus;
int oldClass = 1, newClass = 1;
if (oldFloorNum > 27)
oldClass = 3;
else if (oldFloorNum > 19)
oldClass = 2;
if (floorNum > 27)
newClass = 3;
else if (floorNum > 19)
newClass = 2;
static const int UP_FRAME_NUMBERS[40] = {
0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58,
63, 68, 73, 78, 83, 88, 93, 118, 123, 128, 133,
138, 143, 148, 153, 228, 233, 238, 243, 248, 253,
258, 263, 268, 273, 278, 298, 299
};
static const int DOWN_FRAME_NUMBERS[39] = {
598, 589, 584, 579, 574, 569, 564, 559, 554, 549,
544, 539, 534, 529, 524, 519, 514, 509, 504, 479,
474, 469, 464, 459, 454, 449, 444, 369, 364, 359,
354, 349, 344, 339, 334, 329, 324, 319, 299
};
pet->setRoomsFloorNum(floorNum);
if (pet->getRoomsElevatorNum() == 2 || pet->getRoomsElevatorNum() == 4) {
if (floorNum > 27)
floorNum = 27;
if (oldFloorNum > 27)
oldFloorNum = 27;
}
changeView("Lift.Node 1.N");
CTurnOn onMsg;
onMsg.execute("LiftHood");
CString debugStr;
if (floorNum > oldFloorNum) {
// Animate lift going up
_startFrame = UP_FRAME_NUMBERS[oldFloorNum - 1];
_endFrame = UP_FRAME_NUMBERS[floorNum - 1];
if (oldClass == newClass) {
debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else if (oldClass == 1 && newClass == 2) {
debugStr = CString::format("1 to 2 (%d-108, 108-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(108, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else if (oldClass == 1 && newClass == 3) {
debugStr = CString::format("1 to 3 (%d-108, 108-190, 190-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(108, 190, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else {
debugStr = CString::format("2 to 3 (%d-190, 190-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 190, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
}
if (floorNum < oldFloorNum) {
// Animate lift going down
_startFrame = DOWN_FRAME_NUMBERS[oldFloorNum - 1];
_endFrame = DOWN_FRAME_NUMBERS[floorNum - 1];
if (oldClass == newClass) {
debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else if (oldClass == 3 && newClass == 2) {
debugStr = CString::format("3 to 2 (%d-407, 407-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(407, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else if (oldClass == 3 && newClass == 1) {
debugStr = CString::format("3 to 1 (%d-407, 407-489, 489-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(407, 489, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else {
debugStr = CString::format("2 to 1 (%d-489, 489-%d)", _startFrame, _endFrame);
playMovie(_startFrame, 489, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
}
CShipSettingMsg settingMsg;
switch (pet->getRoomsElevatorNum()) {
case 1:
_elevator1Floor = floorNum;
break;
case 2:
_elevator2Floor = floorNum;
_elevator4Floor = oldFloorNum;
settingMsg._value = oldFloorNum;
settingMsg.execute("SGTStateroomTV");
break;
case 3:
_elevator3Floor = floorNum;
break;
case 4:
_elevator4Floor = floorNum;
break;
default:
break;
}
debugC(1, kDebugScripts, "%s", debugStr.c_str());
return true;
}
bool CLift::MovieEndMsg(CMovieEndMsg *msg) {
switch (msg->_endFrame) {
case 108:
setAmbientSoundVolume(VOL_MUTE, 1, 0);
setAmbientSoundVolume(VOL_QUIET, 1, 1);
break;
case 190:
setAmbientSoundVolume(VOL_MUTE, 1, 1);
setAmbientSoundVolume(VOL_QUIET, 1, 2);
break;
case 407:
setAmbientSoundVolume(VOL_MUTE, 1, 2);
setAmbientSoundVolume(VOL_QUIET, 1, 1);
break;
case 489:
setAmbientSoundVolume(VOL_MUTE, 1, 1);
setAmbientSoundVolume(VOL_QUIET, 1, 0);
break;
default: {
CActMsg actMsg("LiftArrive");
actMsg.execute("Liftbot");
sleep(500);
playSound("352 gp button 1.wav");
CTurnOff offMsg;
offMsg.execute("LiftHood");
changeView("Lift.Node 1.W");
break;
}
}
return true;
}
bool CLift::EnterViewMsg(CEnterViewMsg *msg) {
static const int FRAME_NUMBERS[40] = {
0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73,
78, 83, 88, 93, 118, 123, 128, 133, 138, 143, 148, 153,
228, 233, 238, 243, 248, 253, 258, 263, 268, 273, 278, 298
};
CPetControl *pet = getPetControl();
loadFrame(FRAME_NUMBERS[pet->getRoomsFloorNum() - 1]);
return true;
}
bool CLift::EnterRoomMsg(CEnterRoomMsg *msg) {
if (isEquals("Well")) {
CPetControl *pet = getPetControl();
int floorNum = pet->getRoomsFloorNum();
int elevNum = pet->getRoomsElevatorNum();
loadSound(TRANSLATE("z#520.wav", "z#259.wav"));
loadSound(TRANSLATE("z#519.wav", "z#258.wav"));
loadSound(TRANSLATE("z#518.wav", "z#257.wav"));
if (elevNum == 4 && _hasHead && !_hasCorrectHead) {
CVisibleMsg visibleMsg;
visibleMsg.execute("GetLiftEye");
}
if (floorNum < 20) {
playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_QUIET, true, true, 0);
playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_MUTE, false, true, 1);
playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_MUTE, false, true, 2);
} else if (floorNum < 28) {
playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_MUTE, false, true, 0);
playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_QUIET, true, true, 1);
playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_MUTE, false, true, 2);
} else {
playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_MUTE, false, true, 0);
playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_MUTE, false, true, 1);
playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_QUIET, true, true, 2);
}
}
return true;
}
bool CLift::LeaveRoomMsg(CLeaveRoomMsg *msg) {
stopAmbientSound(true, -1);
CPetControl *pet = getPetControl();
if (pet->getRoomsElevatorNum() == 4 && _hasHead && !_hasCorrectHead) {
CVisibleMsg visibleMsg(false);
visibleMsg.execute("Eye2");
}
return true;
}
bool CLift::ActMsg(CActMsg *msg) {
if (msg->_action == "LoseHead") {
_hasHead = false;
_hasCorrectHead = false;
CActMsg actMsg1("Lift.Node 2.N");
actMsg1.execute("RPanInLiftW");
CActMsg actMsg2("Lift.Node 2.S");
actMsg2.execute("LPanInLiftW");
// WORKAROUND: In the original, when Lift 4's head is removed, the other
// view directions use Node 2. These "removed" views have links, but their
// movement cursors weren't correctly set. This fixes them
CNamedItem *node2 = findRoom()->findByName("Node 2");
static_cast(node2->findByName("LMultiLiftPan"))->_cursorId = CURSOR_MOVE_LEFT;
static_cast(node2->findByName("_PANR,2,N,E"))->_cursorId = CURSOR_MOVE_RIGHT;
static_cast(node2->findByName("_PANL,2,E,N"))->_cursorId = CURSOR_MOVE_LEFT;
static_cast(node2->findByName("_PANR,2,E,S"))->_cursorId = CURSOR_MOVE_RIGHT;
static_cast(node2->findByName("_PANL,2,S,E"))->_cursorId = CURSOR_MOVE_LEFT;
static_cast(node2->findByName("RMultiLiftPan"))->_cursorId = CURSOR_MOVE_RIGHT;
} else if (msg->_action == "AddWrongHead") {
_hasHead = true;
_hasCorrectHead = false;
CActMsg actMsg1("Lift.Node 1.N");
actMsg1.execute("RPanInLiftW");
CActMsg actMsg2("Lift.Node 1.S");
actMsg2.execute("LPanInLiftW");
} else if (msg->_action == "AddRightHead") {
_hasHead = true;
_hasCorrectHead = true;
petSetRoomsElevatorBroken(false);
CActMsg actMsg1("Lift.Node 1.N");
actMsg1.execute("RPanInLiftW");
CActMsg actMsg2("Lift.Node 1.S");
actMsg2.execute("LPanInLiftW");
CActMsg actMsg3("ActivateLift");
actMsg3.execute("Liftbot");
}
CVisibleMsg visibleMsg;
visibleMsg.execute("LiftbotWithoutHead");
return true;
}
} // End of namespace Titanic