/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * System variable handling. */ #ifndef TINSEL_SYSVAR_H // prevent multiple includes #define TINSEL_SYSVAR_H namespace Tinsel { typedef enum { SV_DEFAULT_INV, SV_CONV_TOPY, // Y-offset of Conversation(TOP) SV_CONV_BOTY, // Y-offset of Conversation(BOT) SV_CONV_MINX, // Minimum distance from side SV_CONV_MINY, // Minimum distance from top SV_CONV_ABOVE_Y, // Distance above actor SV_CONV_BELOW_Y, // Distance below actor SV_LANGUAGE, SV_SAMPLE_LANGUAGE, SV_SUBTITLES, SV_SAVED_GAME_EXISTS, SV_CONVERSATIONWAITS, // } Do they wait for SV_SPEECHWAITS, // } scrolls to complete? SV_ENABLEPOINTTAG, // Enable PointTag() SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor() SV_SCROLL_XTRIGGER, // } SV_SCROLL_XDISTANCE, // } SV_SCROLL_XSPEED, // } Scroll parameters! SV_SCROLL_YTRIGGERTOP, // } SV_SCROLL_YTRIGGERBOT, // } SV_SCROLL_YDISTANCE, // } SV_SCROLL_YSPEED, // } SV_SPEECHDELAY, // Delay 'twixt text/animation and sample SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF SV_TAGCOLOR, // if set, default actor's text color gets poked in here SV_USER1, SV_USER2, SV_USER3, SV_USER4, SV_USER5, SV_USER6, SV_MinimumXoffset, SV_MaximumXoffset, SV_MinimumYoffset, SV_MaximumYoffset, // dimVolume = volume - volume/DF SYS_DefaultFxDimFactor, // To this at start of scene SYS_SceneFxDimFactor, // Alter within scene SYS_HighlightRGB, SYS_Platform, // Hardware platform **READ ONLY** SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY** ISV_DIVERT_ACTOR_T2 = 0x28, ISV_NO_BLOCKING_T2 = 0x29, ISV_GHOST_ACTOR_T2 = 0x2A, ISV_GHOST_BASE_T2 = 0x2B, ISV_GHOST_COLOR_T2 = 0x2C, SV_TOPVALID_T2 = 0x2D, SV_SPRITER_SCENE_ID = 0x2F, // Noir, loaded scene ISV_DIVERT_ACTOR_T3 = 0x32, ISV_NO_BLOCKING_T3 = 0x33, ISV_GHOST_ACTOR_T3 = 0x34, ISV_GHOST_BASE_T3 = 0x35, ISV_GHOST_COLOR_T3 = 0x36, SV_SPRITER_SCALE = 0x37, // Noir, scale used for 3D rendering SV_SPRITER_OVERLAY = 0x38, // Noir, if additional model is loaded SV_TOPVALID_T3 } SYSVARS; #define ISV_DIVERT_ACTOR ((TinselVersion == 3) ? ISV_DIVERT_ACTOR_T3 : ISV_DIVERT_ACTOR_T2) #define ISV_NO_BLOCKING ((TinselVersion == 3) ? ISV_NO_BLOCKING_T3 : ISV_NO_BLOCKING_T2) #define ISV_GHOST_ACTOR ((TinselVersion == 3) ? ISV_GHOST_ACTOR_T3 : ISV_GHOST_ACTOR_T2) #define ISV_GHOST_BASE ((TinselVersion == 3) ? ISV_GHOST_BASE_T3 : ISV_GHOST_BASE_T2) #define ISV_GHOST_COLOR ((TinselVersion == 3) ? ISV_GHOST_COLOR_T3 : ISV_GHOST_COLOR_T2) #define SV_TOPVALID ((TinselVersion == 3) ? SV_TOPVALID_T3 : SV_TOPVALID_T2) typedef enum { // Main Menu SS_LOAD_OPTION, // SS_SAVE_OPTION, // SS_RESTART_OPTION, // SS_SOUND_OPTION, // SS_CONTROL_OPTION, // SS_SUBTITLES_OPTION, // SS_QUIT_OPTION, // SS_RESUME_OPTION, // SS_LOAD_HEADING, SS_SAVE_HEADING, SS_RESTART_HEADING, SS_QUIT_HEADING, SS_MVOL_SLIDER, SS_SVOL_SLIDER, SS_VVOL_SLIDER, SS_DCLICK_SLIDER, SS_DCLICK_TEST, SS_SWAP_TOGGLE, SS_TSPEED_SLIDER, SS_STITLE_TOGGLE, SS_HOPPER1, // Hopper scene menu heading SS_SOUND_HEADING, SS_CONTROLS_HEADING, SS_LANGUAGE_SELECT, // Noir only: SS_NOIR1, SS_NOIR2, SS_NOIR3, SS_NOIR4, SS_MAX_VALID } BOLLOX; void InitSysVars(); void SetSysVar(int varId, int newValue); int SysVar(int varId); void SaveSysVars(int *pSv); void RestoreSysVars(int *pSv); void SetSysString(int number, SCNHANDLE hString); SCNHANDLE SysString(int number); bool GetNoBlocking(); void SetNoBlocking(bool flag); } // End of namespace Tinsel #endif