/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * A (some would say very) small collection of utility functions. */ #include "tinsel/dw.h" #include "tinsel/film.h" #include "tinsel/handle.h" #include "tinsel/multiobj.h" #include "tinsel/scn.h" #include "tinsel/tinsel.h" // for _vm namespace Tinsel { /** * Given a scene handle and a chunk id, gets the scene in RAM and * locates the requested chunk. * @param handle Scene handle * @param chunk Chunk Id */ byte *FindChunk(SCNHANDLE handle, uint32 chunk) { byte *bptr = _vm->_handle->LockMem(handle); uint32 *lptr = (uint32 *)bptr; uint32 add; // Initial adjustment for Tinsel 1 chunk types if ((TinselVersion <= 1) && (chunk >= CHUNK_SCENE) && (chunk != CHUNK_MBSTRING)) --chunk; // V0 chunk types can be found by subtracting 2 from the // chunk type. Note that CHUNK_STRING and CHUNK_BITMAP are // the same in V0 and V1 if (TinselVersion == 0 && chunk != CHUNK_STRING && chunk != CHUNK_BITMAP) chunk -= 0x2L; while (1) { if (READ_32(lptr) == chunk) return (byte *)(lptr + 2); ++lptr; add = READ_32(lptr); if (!add) // End of file reached return NULL; // Move to next chunk lptr = (uint32 *)(bptr + add); } } } // End of namespace Tinsel