/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef TETRAEDGE_TE_TE_WARP_MARKER_H
#define TETRAEDGE_TE_TE_WARP_MARKER_H
#include "common/str.h"
#include "tetraedge/te/te_marker.h"
#include "tetraedge/te/te_signal.h"
namespace Tetraedge {
// Note: Only used in Amerzone
class TeWarpMarker {
public:
TeWarpMarker();
~TeWarpMarker();
TeMarker *marker() { return _marker; }
void marker(TeMarker *marker);
bool onMarkerButtonValidated();
TeSignal1Param &markerButtonSignal() { return _markerButtonSignal; };
void setName(const Common::String &newName) { _name = newName; }
private:
TeMarker *_marker;
Common::String _name;
TeSignal1Param _markerButtonSignal;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_WARP_MARKER_H