/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_WARP_MARKER_H #define TETRAEDGE_TE_TE_WARP_MARKER_H #include "common/str.h" #include "tetraedge/te/te_marker.h" #include "tetraedge/te/te_signal.h" namespace Tetraedge { // Note: Only used in Amerzone class TeWarpMarker { public: TeWarpMarker(); ~TeWarpMarker(); TeMarker *marker() { return _marker; } void marker(TeMarker *marker); bool onMarkerButtonValidated(); TeSignal1Param &markerButtonSignal() { return _markerButtonSignal; }; void setName(const Common::String &newName) { _name = newName; } private: TeMarker *_marker; Common::String _name; TeSignal1Param _markerButtonSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_WARP_MARKER_H