/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/str.h" #include "common/stream.h" #include "common/path.h" #include "image/tga.h" #include "tetraedge/te/te_tga.h" namespace Tetraedge { TeTga::TeTga() { } /*static*/ bool TeTga::matchExtension(const Common::String &extn) { return extn == "tga"; } bool TeTga::load(Common::SeekableReadStream &stream) { if (_loadedSurface) delete _loadedSurface; _loadedSurface = nullptr; Image::TGADecoder tga; if (!tga.loadStream(stream)) return false; _loadedSurface = tga.getSurface()->convertTo(Graphics::PixelFormat::createFormatRGBA32()); return true; } } // end namespace Tetraedge