/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/mixer.h" #include "common/str.h" #include "common/path.h" #ifndef TETRAEDGE_TE_TE_SOUND_MANAGER_H #define TETRAEDGE_TE_TE_SOUND_MANAGER_H namespace Tetraedge { class TeMusic; class TeSoundManager { public: TeSoundManager(); void playFreeSound(const Common::Path &path); void playFreeSound(const Common::Path &path, float vol, const Common::String &channel); void stopFreeSound(const Common::String &channel); void setChannelVolume(const Common::String &channel, float vol); float getChannelVolume(const Common::String &channel); void update(); Common::Array &musics() { return _musics; } private: Common::HashMap _handles; Common::Array _musics; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_SOUND_MANAGER_H