/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "tetraedge/te/te_scene_warp_xml_parser.h"
namespace Tetraedge {
bool TeSceneWarpXmlParser::parserCallback_exit(ParserNode *node) {
TeSceneWarp::Exit exit;
exit._name = Common::String::format("Exit_%02d", _sceneWarp->_exits.size());
exit._linkedWarp = node->values.getVal("linkedWarp");
exit._nbWarpBlock = parseUint(node, "nbWarpBlock");
_sceneWarp->_exits.push_back(exit);
_objType = kObjExit;
return true;
}
bool TeSceneWarpXmlParser::parserCallback_camera(ParserNode *node) {
if (_objType != kObjExit) {
parserError("block should only appear inside exit");
return false;
}
TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
exit._camAngleX = (float)parseDouble(node, "angleX");
exit._camAngleY = (float)parseDouble(node, "angleY");
return true;
}
bool TeSceneWarpXmlParser::parserCallback_marker(ParserNode *node) {
TeVector3f32 vec = parsePoint(node);
if (_objType == kObjExit) {
TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
TeMarker *marker = _sceneWarp->_warp->allocMarker(&exit._markerId);
marker->loc() = vec;
if (_flag) {
marker->loc().normalize();
marker->loc() *= 500.0f;
marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", "");
} else {
marker->visible(false);
}
marker->setZLoc(999.0f);
_sceneWarp->_warp->sendMarker(exit._name, exit._markerId);
} else if (_objType == kObjObject) {
TeSceneWarp::Object &obj = _sceneWarp->_objects.back();
TeMarker *marker = _sceneWarp->_warp->allocMarker(&obj._markerId);
marker->loc() = vec;
if (_flag) {
marker->loc().normalize();
marker->loc() *= 500.0f;
marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", "");
} else {
marker->visible(false);
}
marker->setZLoc(999.0f);
if (_sceneWarp->_warp->hasObjectOrAnim(obj._name)) {
_sceneWarp->_warp->sendMarker(obj._name, obj._markerId);
}
} else {
parserError("marker tag under invalid parent.");
return false;
}
return true;
}
bool TeSceneWarpXmlParser::parserCallback_block(ParserNode *node) {
if (_objType != kObjExit) {
parserError("block should only appear inside exit");
return false;
}
TeWarpBloc::CubeFace face = static_cast(parseUint(node, "face"));
TeVector2s32 offset;
offset._x = parseUint(node, "offsetX");
offset._y = parseUint(node, "offsetY");
TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
if (_flag) {
TeWarpBloc bloc;
bloc.create(face, exit._nbWarpBlock, exit._nbWarpBlock, offset);
bloc.color(TeColor(0, 0, 0xff, 0x80));
exit._warpBlocs.push_back(bloc);
} // else, create a TeWarp::Block which we do after parsing.
return true;
}
bool TeSceneWarpXmlParser::parserCallback_object(ParserNode *node) {
TeSceneWarp::Object obj;
obj._name = node->values.getVal("name");
_sceneWarp->_objects.push_back(obj);
_objType = kObjObject;
return true;
}
bool TeSceneWarpXmlParser::parserCallback_animation(ParserNode *node) {
TeSceneWarp::Animation anim;
anim._name = node->values.getVal("name");
anim._fps = (float)parseDouble(node, "fps");
_sceneWarp->_animations.push_back(anim);
_objType = kObjNone;
return true;
}
} // end namespace Tetraedge