/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_scene_warp_xml_parser.h" namespace Tetraedge { bool TeSceneWarpXmlParser::parserCallback_exit(ParserNode *node) { TeSceneWarp::Exit exit; exit._name = Common::String::format("Exit_%02d", _sceneWarp->_exits.size()); exit._linkedWarp = node->values.getVal("linkedWarp"); exit._nbWarpBlock = parseUint(node, "nbWarpBlock"); _sceneWarp->_exits.push_back(exit); _objType = kObjExit; return true; } bool TeSceneWarpXmlParser::parserCallback_camera(ParserNode *node) { if (_objType != kObjExit) { parserError("block should only appear inside exit"); return false; } TeSceneWarp::Exit &exit = _sceneWarp->_exits.back(); exit._camAngleX = (float)parseDouble(node, "angleX"); exit._camAngleY = (float)parseDouble(node, "angleY"); return true; } bool TeSceneWarpXmlParser::parserCallback_marker(ParserNode *node) { TeVector3f32 vec = parsePoint(node); if (_objType == kObjExit) { TeSceneWarp::Exit &exit = _sceneWarp->_exits.back(); TeMarker *marker = _sceneWarp->_warp->allocMarker(&exit._markerId); marker->loc() = vec; if (_flag) { marker->loc().normalize(); marker->loc() *= 500.0f; marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", ""); } else { marker->visible(false); } marker->setZLoc(999.0f); _sceneWarp->_warp->sendMarker(exit._name, exit._markerId); } else if (_objType == kObjObject) { TeSceneWarp::Object &obj = _sceneWarp->_objects.back(); TeMarker *marker = _sceneWarp->_warp->allocMarker(&obj._markerId); marker->loc() = vec; if (_flag) { marker->loc().normalize(); marker->loc() *= 500.0f; marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", ""); } else { marker->visible(false); } marker->setZLoc(999.0f); if (_sceneWarp->_warp->hasObjectOrAnim(obj._name)) { _sceneWarp->_warp->sendMarker(obj._name, obj._markerId); } } else { parserError("marker tag under invalid parent."); return false; } return true; } bool TeSceneWarpXmlParser::parserCallback_block(ParserNode *node) { if (_objType != kObjExit) { parserError("block should only appear inside exit"); return false; } TeWarpBloc::CubeFace face = static_cast(parseUint(node, "face")); TeVector2s32 offset; offset._x = parseUint(node, "offsetX"); offset._y = parseUint(node, "offsetY"); TeSceneWarp::Exit &exit = _sceneWarp->_exits.back(); if (_flag) { TeWarpBloc bloc; bloc.create(face, exit._nbWarpBlock, exit._nbWarpBlock, offset); bloc.color(TeColor(0, 0, 0xff, 0x80)); exit._warpBlocs.push_back(bloc); } // else, create a TeWarp::Block which we do after parsing. return true; } bool TeSceneWarpXmlParser::parserCallback_object(ParserNode *node) { TeSceneWarp::Object obj; obj._name = node->values.getVal("name"); _sceneWarp->_objects.push_back(obj); _objType = kObjObject; return true; } bool TeSceneWarpXmlParser::parserCallback_animation(ParserNode *node) { TeSceneWarp::Animation anim; anim._name = node->values.getVal("name"); anim._fps = (float)parseDouble(node, "fps"); _sceneWarp->_animations.push_back(anim); _objType = kObjNone; return true; } } // end namespace Tetraedge