/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_PICK_MESH_H #define TETRAEDGE_TE_TE_PICK_MESH_H #include "tetraedge/te/te_vector3f32.h" #include "common/array.h" namespace Tetraedge { class TePickMesh { public: TePickMesh(); TePickMesh(const TePickMesh &other); void copy(const TePickMesh &other); // void create(); // unused void destroy(); void getTriangle(uint triNum, TeVector3f32 &v1, TeVector3f32 &v2, TeVector3f32 &v3) const; bool intersect(const Math::Ray &ray, TeVector3f32 &ptOut, float &lenOut) const; void nbTriangles(uint nTriangles); TePickMesh &operator+=(const TePickMesh &other); TePickMesh &operator=(const TePickMesh &other); // bool operator==(const TePickMesh &other) const; // unused void setTriangle(uint triNum, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3); void setName(const Common::String &name) { _name = name; } void setEnabled(bool val) { _enabled = val; } bool enabled() const { return _enabled; } const Common::String &name() const { return _name; } uint nTriangles() const { return _verticies.size() / 3; } private: bool _enabled; Common::Array _verticies; Common::String _name; TeVector3f32 _v1; TeVector3f32 _v2; TeVector3f32 _v3; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_PICK_MESH_H