/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_object.h" #include "common/debug.h" namespace Tetraedge { TeObject::TeObject() { } void TeObject::deleteLater() { pendingDeleteList()->push_back(this); } /*static*/ void TeObject::deleteLaterStatic(TeObject *obj) { pendingDeleteList()->push_back(obj); } /*static*/ void TeObject::deleteNow() { Common::Array *pending = pendingDeleteList(); for (auto *obj : (*pending)) { delete obj; } pending->clear(); } /*static*/ Common::Array *TeObject::_pendingDeleteList = nullptr; /*static*/ Common::Array *TeObject::pendingDeleteList() { if (!_pendingDeleteList) _pendingDeleteList = new Common::Array(); return _pendingDeleteList; } /*static*/ void TeObject::cleanup() { // Should be deleted already, but if not.. if (_pendingDeleteList && _pendingDeleteList->size()) { warning("Leaking %d objects on shutdown.", _pendingDeleteList->size()); for (auto *obj : (*_pendingDeleteList)) { debug("Leaked %p", (void *)obj); } } delete _pendingDeleteList; _pendingDeleteList = nullptr; } } // end namespace Tetraedge