/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_LUA_SCRIPT_H #define TETRAEDGE_TE_TE_LUA_SCRIPT_H #include "common/str.h" #include "common/path.h" #include "tetraedge/te/te_variant.h" #include "tetraedge/tetraedge.h" namespace Tetraedge { class TeLuaContext; class TeLuaScript { public: TeLuaScript(); void attachToContext(TeLuaContext *context); void execute(); void execute(const Common::String &fname); void execute(const Common::String &fname, const TeVariant &p1); void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2); void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3); void load(const TetraedgeFSNode &node); void unload(); private: TeLuaContext *_luaContext; TetraedgeFSNode _scriptNode; bool _started; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_LUA_SCRIPT_H