/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/textconsole.h" #include "common/file.h" #include "tetraedge/te/te_lua_script.h" #include "tetraedge/te/te_lua_thread.h" #include "tetraedge/te/te_lua_context.h" namespace Tetraedge { TeLuaScript::TeLuaScript() : _started(false), _luaContext(nullptr) { } void TeLuaScript::attachToContext(TeLuaContext *context) { _luaContext = context; } void TeLuaScript::execute() { if (_luaContext) { //debug("TeLuaScript::execute %s", _scriptNode.toString().c_str()); lua_State *state = _luaContext->luaState(); if (state) { TeLuaThread *thread = TeLuaThread::create(_luaContext); thread->executeFile(_scriptNode); thread->release(); _started = true; } } } void TeLuaScript::execute(const Common::String &fname) { if (_luaContext) { //debug("TeLuaScript::execute %s %s", _scriptNode.toString().c_str(), fname.c_str()); TeLuaThread *thread = TeLuaThread::create(_luaContext); thread->execute(fname); thread->release(); } } void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1) { if (_luaContext) { //debug("TeLuaScript::execute %s %s(%s)", _scriptNode.toString().c_str(), fname.c_str(), p1.toString().c_str()); TeLuaThread *thread = TeLuaThread::create(_luaContext); thread->execute(fname, p1); thread->release(); } } void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2) { if (_luaContext) { TeLuaThread *thread = TeLuaThread::create(_luaContext); thread->execute(fname, p1, p2); thread->release(); } } void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3) { if (_luaContext) { TeLuaThread *thread = TeLuaThread::create(_luaContext); thread->execute(fname, p1, p2, p3); thread->release(); } } void TeLuaScript::load(const TetraedgeFSNode &node) { _started = false; _scriptNode = node; } void TeLuaScript::unload() { _scriptNode = TetraedgeFSNode(); _started = false; } } // end namespace Tetraedge