/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H #define TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H struct lua_State; namespace Tetraedge { int layoutBindings(lua_State *state); int listLayoutBindings(lua_State *state); int spriteLayoutBindings(lua_State *state); int buttonLayoutBindings(lua_State *state); int checkboxLayoutBindings(lua_State *state); int layoutPositionLinearAnimationBindings(lua_State *state); int layoutAnchorLinearAnimationBindings(lua_State *state); int textLayoutBindings(lua_State *state); int clipLayoutBindings(lua_State *state); int colorLinearAnimationBindings(lua_State *state); int rotationLinearAnimationBindings(lua_State *state); int scrollingLayoutBindings(lua_State *state); int extendedTextLayoutBindings(lua_State *state); } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H