/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_INTERPOLATION_H #define TETRAEDGE_TE_TE_INTERPOLATION_H #include "common/array.h" #include "common/stream.h" #include "common/fs.h" #include "tetraedge/tetraedge.h" namespace Tetraedge { class TeInterpolation { public: TeInterpolation(); void load(Common::ReadStream &stream); void load(TetraedgeFSNode &node); // Note: this function is not in the original but simplifies // the code for TeCurveAnim2 a lot. void load(const Common::Array &array); void load(const Common::Array &array); double interpole(double amount, double max) const; private: Common::Array _array; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_INTERPOLATION_H