/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/game/game.h" #include "tetraedge/te/te_input_mgr.h" namespace Tetraedge { TeInputMgr::TeInputMgr() { } void TeInputMgr::handleEvent(const Common::Event &e) { switch (e.type) { case Common::EVENT_CUSTOM_ENGINE_ACTION_START: _customActionStartSignal.call(e.customType); break; case Common::EVENT_CUSTOM_ENGINE_ACTION_END: _customActionEndSignal.call(e.customType); break; case Common::EVENT_KEYDOWN: _keyDownSignal.call(e.kbd); break; case Common::EVENT_KEYUP: _keyUpSignal.call(e.kbd); break; case Common::EVENT_MOUSEMOVE: _mouseMoveSignal.call(e.mouse); _lastMousePos = e.mouse; break; case Common::EVENT_LBUTTONDOWN: _mouseLDownSignal.call(e.mouse); _lastMousePos = e.mouse; break; case Common::EVENT_LBUTTONUP: _mouseLUpSignal.call(e.mouse); _lastMousePos = e.mouse; break; case Common::EVENT_RBUTTONDOWN: _mouseRDownSignal.call(e.mouse); _lastMousePos = e.mouse; break; case Common::EVENT_RBUTTONUP: _mouseRUpSignal.call(e.mouse); _lastMousePos = e.mouse; break; case Common::EVENT_MAINMENU: g_engine->getGame()->_returnToMainMenu = true; break; default: break; } } } // end namespace Tetraedge