/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_FRUSTUM_H #define TETRAEDGE_TE_TE_FRUSTUM_H #include "math/frustum.h" #include "tetraedge/te/te_camera.h" #include "tetraedge/te/te_vector3f32.h" #include "tetraedge/te/te_matrix4x4.h" namespace Tetraedge { class TeFrustum : public Math::Frustum { public: TeFrustum(); // unused.. //void computeNormal(unsigned int val); //bool pointIsIn(const TeVector3f32 &pt) const; //bool sphereIsIn(const TeVector3f32 &vec, float f) const; void update(TeCamera &camera); }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_FRUSTUM_H