/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_CAMERA_H #define TETRAEDGE_TE_TE_CAMERA_H #include "common/path.h" #include "common/str.h" #include "math/ray.h" #include "tetraedge/te/te_3d_object2.h" #include "tetraedge/te/te_matrix4x4.h" #include "tetraedge/te/te_references_counter.h" #include "tetraedge/te/te_vector2s32.h" #include "tetraedge/te/te_vector2f32.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class TeCamera : public Te3DObject2, public TeReferencesCounter { public: TeCamera(); void apply(); void applyProjection(); void applyTransformations(); void buildOrthoMatrix(); void buildPerspectiveMatrix(); void buildPerspectiveMatrix2(); void buildPerspectiveMatrix3(); void draw() override; Math::Ray getRay(const TeVector2s32 &pxloc); // Syberia 2 redefines loadBin to actually load XML. // We just have a separate function. void loadXml(const Common::Path &path); void orthogonalParams(float f1, float f2, float f3, float f4); TeMatrix4x4 projectionMatrix(); TeVector2f32 projectPoint(const TeVector3f32 &pt); TeVector3f32 projectPoint3f32(const TeVector3f32 &pt); static void restore(); TeMatrix4x4 transformationMatrix(); TeVector3f32 transformCoord(const TeVector3f32 &pt); TeVector3f32 transformPoint2Dto3D(const TeVector3f32 &pt); void viewport(int x, int y, uint width, uint height); TeVector2f32 viewportSize() const { return TeVector2f32(_viewportW, _viewportH); } TeSignal0Param &onViewportChangedSignal() { return _onViewportChangedSignal; } void setFov(float fov) { _fov = fov; } void setOrthoPlanes(float near, float far) { _orthFarVal = far; _orthNearVal = near; } void setProjMatrixType(int matrixType) { _projectionMatrixType = matrixType; } int projMatrixType() const { return _projectionMatrixType; } void setAspectRatio(float val) { _aspectRatio = val; } float orthoNearPlane() const { return _orthNearVal; } float orthoFarPlane() const { return _orthFarVal; } void setOrthoNear(float f) { _orthNearVal = f; } void setOrthoFar(float f) { _orthFarVal = f; } float getViewportHeight() const { return _viewportH; } float getViewportWidth() const { return _viewportW; } private: void updateProjectionMatrix(); int _projectionMatrixType; // TODO: Should be an enum. float _orthNearVal; float _orthFarVal; float _fov; float _aspectRatio; int _viewportX; int _viewportY; uint _viewportW; uint _viewportH; int _transformA; float _orthogonalParamL; float _orthogonalParamR; float _orthogonalParamT; float _orthogonalParamB; TeMatrix4x4 _projectionMatrix; TeSignal0Param _onViewportChangedSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_CAMERA_H