/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H #define TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H #if defined(USE_TINYGL) #include "tetraedge/te/te_3d_texture.h" namespace Tetraedge { class Te3DTextureTinyGL : public Te3DTexture { public: Te3DTextureTinyGL(); virtual ~Te3DTextureTinyGL(); void bind() const override; void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) override; void create() override; void destroy() override; void forceTexData(uint gltexture, uint xsize, uint ysize) override; bool load(const TeImage &img) override; static void unbind(); bool unload() override; void update(const TeImage &img, uint xoff, uint yoff) override; void writeTo(Graphics::Surface &surf) override; private: uint _glTexture; //uint _glPixelFormat; }; } // end namespace Tetraedge #endif // USE_TINYGL #endif // TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H