/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/file.h" #include "common/path.h" #include "tetraedge/tetraedge.h" #include "tetraedge/game/application.h" #include "tetraedge/game/game.h" #include "tetraedge/game/splash_screens.h" #include "tetraedge/te/te_core.h" namespace Tetraedge { SplashScreens::SplashScreens() : _splashNo(0), _entered(false) { _timer.alarmSignal().add(this, &SplashScreens::onAlarm); } void SplashScreens::enter() { if (!_entered) { _entered = true; _splashNo = 0; const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash0.lua" : "menus/splashes/splash0.lua"; TetraedgeFSNode node = g_engine->getCore()->findFile(scriptStr); if (node.exists()) { load(node); Application *app = g_engine->getApplication(); TeLayout *splash = layoutChecked("splash"); TeLayout *splashImg = dynamic_cast(splash->child(0)); assert(splashImg); splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE); splashImg->updateSize(); app->frontLayout().addChild(splash); app->performRender(); } onAlarm(); } } bool SplashScreens::onAlarm() { Application *app = g_engine->getApplication(); app->visualFade().init(); app->captureFade(); TeLuaGUI::unload(); const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash%d.lua" : "menus/splashes/splash%d.lua"; const Common::Path scriptName(Common::String::format(scriptStr, _splashNo)); _splashNo++; if (ConfMan.getBool("skip_splash")) { onQuitSplash(); return true; } TetraedgeFSNode node = g_engine->getCore()->findFile(scriptName); if (!node.exists()) { onQuitSplash(); } else { load(node); TeButtonLayout *splash = buttonLayoutChecked("splash"); splash->onMouseClickValidated().add(this, &SplashScreens::onQuitSplash); TeLayout *splashImg = dynamic_cast(splash->child(0)); assert(splashImg); splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE); splashImg->updateSize(); app->frontLayout().addChild(splash); _timer.start(); _timer.setAlarmIn(1500000); } app->fade(); return true; } bool SplashScreens::onQuitSplash() { _timer.stop(); Application *app = g_engine->getApplication(); app->captureFade(); TeLuaGUI::unload(); _entered = false; if (!g_engine->getGame()->hasLoadName()) { app->mainMenu().enter(); } else { app->startGame(false, 1); } app->fade(); return false; } } // end namespace Tetraedge