/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/game/puzzle_disjoncteur.h" namespace Tetraedge { PuzzleDisjoncteur::PuzzleDisjoncteur() : _state(0) { } void PuzzleDisjoncteur::wakeUp() { error("TODO: Implement PuzzleDisjoncteur::wakeUp"); } void PuzzleDisjoncteur::sleep() { error("TODO: Implement PuzzleDisjoncteur::sleep"); } void PuzzleDisjoncteur::addState(uint32 flags) { if (!(_state & flags)) _state += flags; } void PuzzleDisjoncteur::removeState(uint32 flags) { if (_state & flags) _state -= flags; } void PuzzleDisjoncteur::setDraggedSprite(TeSpriteLayout *sprite) { error("TODO: Implement PuzzleDisjoncteur::setDraggedSprite"); } void PuzzleDisjoncteur::setDraggedSpriteBack() { error("TODO: Implement PuzzleDisjoncteur::setDraggedSpriteBack"); } bool PuzzleDisjoncteur::onExitButton() { sleep(); return false; } bool PuzzleDisjoncteur::onLevierAnimFinished() { error("TODO: Implement PuzzleDisjoncteur::onLevierAnimFinished"); } bool PuzzleDisjoncteur::onMouseDown(const Common::Point &pt) { error("TODO: Implement PuzzleDisjoncteur::onMouseDown"); } bool PuzzleDisjoncteur::onMouseMove(const Common::Point &pt) { error("TODO: Implement PuzzleDisjoncteur::onMouseMove"); } bool PuzzleDisjoncteur::onMouseUp(const Common::Point &pt) { error("TODO: Implement PuzzleDisjoncteur::onMouseUp"); } bool PuzzleDisjoncteur::onWinTimer() { sleep(); return false; } } // end namespace Tetraedge