/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/game/inventory_objects_xml_parser.h" namespace Tetraedge { bool InventoryObjectsXmlParser::parserCallback_Object(ParserNode *node) { Inventory::InventoryObjectData data; data._id = node->values["id"]; data._name = node->values["name"]; data._isDocument = node->values.contains("isDocument"); _objects.setVal(data._id, data); return true; } bool InventoryObjectsXmlParser::handleUnknownKey(ParserNode *node) { if (node->name == "value") { warning("Garbage entry in inventory file"); return true; } parserError("Unknown key"); return false; } } // end namespace Tetraedge