/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "tetraedge/game/inventory_objects_xml_parser.h"
namespace Tetraedge {
bool InventoryObjectsXmlParser::parserCallback_Object(ParserNode *node) {
Inventory::InventoryObjectData data;
data._id = node->values["id"];
data._name = node->values["name"];
data._isDocument = node->values.contains("isDocument");
_objects.setVal(data._id, data);
return true;
}
bool InventoryObjectsXmlParser::handleUnknownKey(ParserNode *node) {
if (node->name == "value") {
warning("Garbage entry in inventory file");
return true;
}
parserError("Unknown key");
return false;
}
} // end namespace Tetraedge